The presence of luck-based mechanics in a strategy game can be both a blessing and a massive frustration.
However, it still exists in subtle ways that can completely alter the outcome of a very close match.
Starting Hands and Card Rotation
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Always include at least two cheap defensive options.
- Don't panic if your starting hand is bad.
- Move on to the next match quickly.
The Unpredictable AI
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
Leaving a slight margin for error in your defensive placements is the best way to handle AI unpredictability.
| Game Style | RNG Dependency |
|---|
| Auto-Battlers | Skill comes from long-term statistical management |
| Standard Tower Rush | Very Low - Only the starting hand is randomized |
The Mental Game
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Over the course of a thousand games, the luck factor completely evens out for everyone.