Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.
Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.
Nuking the Huts
The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.
If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.
- Do not use cheap spells (like Zap) on the huts.
- Wait until they place the building before cycling your spell.
- The massive damage radius will guarantee a hit on both targets.
Splash Damage Defenders
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.
The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
| Spawner Mistake | The Counterplay |
|---|
| Opponent drops a 7-elixir Barbarian Hut as their very first play | Instantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediately |
| Opponent places two huts touching each other | Drop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value |
Breaking the Siege Mentality
If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.
Dismantling a SimCity deck requires patience and precise geometry.
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