The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.

The Core Mechanics
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
- Balance is mandatory.
- Memorize the specific counters for every meta card.
- Spells are the ultimate wildcards.
Advanced Baiting and Archetypes
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Troop Type | The Target | The Counter |
|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| The Sweepers | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E. If you liked this article and you would like to obtain additional information with regards to tower rush kindly go to our web site. K.K.As, Heavy Spells |
The Balancing Act
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Always respect the fundamental rules of combat before attempting complex maneuvers.